Exiting the dialogue will not reject the printing options and can be re-entered at a later time. Unlike the start of the game, the duplicants cannot be rerolled.* If no duplicants are suitable for the colony, it is possible to reject the options. The duplicant can be renamed in this menu.Īfter the printing pod's cooldown timer is finished, which takes 3 Cycles, the printing pod will become ready, giving the opportunity to receive a new duplicant or a care package. Players can also lock one interest per duplicant thus guaranteeing that the new duplicant will have at least the selected interest. The player may reroll any duplicants any number of times. New Game Menu Īt the start of the game, as the last step of the Game Settings, three duplicants are to be selected as the starting team. This way you will avoid problems resulting from mixing these two liquids and make it easier to transport them to your treatment plant.The Duplicant selection dialog as it appears during the game. The contaminated water tank will allow for proper segregation. It will facilitate transportation to the necessary machines, so that duplicates will not have to run too much. It will allow you to quickly assess the amount of water and its distribution. This is a possible extra activity, but it will make your life a lot easier. Building a power plant on the opposite side of the base, placing the batteries in separate and cool rooms and creating spacious areas should mitigate this problem.Ĭlean and contaminated water tanks. Remember that too high a temperature causes stress and may lead to various diseases. In the current version, high temperature influences your duplicants as well as plants and animals. The production of electricity and its storage quickly evolves into the problem of emitting large amounts of heat. They will allow you to increase harvest efficiency, gather bigger crops, and collect more seeds. Better farning tiles will require fertilizer and water supply (clean or polluted, depending on the plant). Make sure to build a ration box in the vicinity and a compactor just for the seeds. You should also consider enclosing such a room with insulated tiles to keep the right temperature. You can create a small air circulation system, where you will cool it in one thermo regulator and let it out into the same room. Away from heat generating machines and warm air. The key here is the right location for your greenhouse. Every plant has a range of temperature in which it can grow and a small range of optimum temperature, in which the crops will be better. It does not have to be oxygen in its pure or even in its contaminated form. The easy thing about this is that it can be any gas. The first means that the gas pressure level cannot fall below a certain value, usually 150g per field. Why? Growing crops involves two factors: the concentration of gas and the temperature. The struggle begins when you have a large number of plants near the active parts of your base. In theory, cultivating edible crops is not a problem. There will be more information about the flow of gases in the next chapter.
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Build algae terrariums or other equipment that will get rid of CO2 in your basement.
What is important is that you build your base in a way that allows gases to flow freely. It may be a simple cave, a mine near your base, or a shaft to an underground water tank.
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A fairly loose description of the lowest location in your base, to which the heavy CO2 gas will have easy access, and will thus not interfere with the work of your colonists. These substances have the ability to emit toxic gases, and there is no need to deliberately contaminate the base. Remember to construct a separate storage location for poisonous raw materials, such as slime or contaminated dirt. Do not be afraid to create a large room, over time you will have to store increasingly large quantities of resources. algae closer to terrariums or deoxidizers. This will allow you to quickly empty the compactors from resources that you want to store elsewhere, e.g. This way you will have more control over what and where is something stored. You will be the most effective when you allow for the storage of only one group of raw materials, e.g. Not only will it affect the environment positively, but it will also bring order to the base. Thanks to this, all resources will be stored in one place. Here you will want to place numerous storage compactors.